Rules And Regulations

This game is played by 2, 3, or 4 players, with a game board, 4 markers or pieces per player, and a set of two dice. Ludo is played in most countries and with many varying rules based on the main objective; getting all four of your play pieces HOME first in order to win. However, players should agree the rules to be adhered to before play begins.

  • Choose a colour and place your playing pieces in the starting section for your colour. There is no advantage or disadvantage to choosing one colour over another.
  • Players take turns in a clockwise order to roll one die to see who goes first. The highest number wins the advantage.
  • All rolls of the dice must be made on the game board to be valid. Jamaican Ludi (Ludo) boards are normally made with a raised boarder to prevent the dice from being thrown off the board and subsequently being lost in the dark. Once play begins if one or both dice rolled touches the board and comes to rest off the board, then play passes to the next player.
  • In order to move your pieces, they must first be placed on the track and this can only be done by rolling a 6. If you roll something other than a 6 and do not have a piece on the track, then play passes to the next player.
  • Roll the dice on your turn to either move your piece/s forward in a clockwise manner, or use the opportunity to move one of your pieces from the BASE to the track (by rolling a 6). If no piece can legally move according to the number thrown, play passes to the next player.
  • Whenever you throw a 6 you must also take your extra turn. You could move your piece out of the starting location and move it farther along the path. Players who are lucky enough to throw several consecutive 6’s could move a single piece far ahead, getting them away from opponents.
  • If a piece is moved to a square occupied by an opponent's piece that is not a BLOCK (see rule 8) the opponent piece is captured and sent back to its BASE and must start all over again. If a player's piece movement (or one of its sub-moves in case of a multi-roll) ends at a square, which is occupied by an opponent's piece, this piece is captured and returned to the opponent's BASE. The captured piece can only be returned to the board only if a 6 is rolled.
  • BLOCKs.
    • a)  BLOCKs are created when a player moves (two or more) of their pieces onto the same square by the exact amount that would place a piece in that square section.
    • b)  A BLOCK can only be landed on or traversed / passed over by the player creating the BLOCK. All other players are forced to queue behind the BLOCK.
    • c)  BLOCKs cannot be taken / captured.
    • d)  If a BLOCK is formed on an opponent’s ‘start’ track position, no pieces from that BASE may advance to the track until the way is clear.
  • Once a piece has circumnavigated (gone around) the track a BLOCK must be formed by the player at the entrance of their HOME (‘block-pon- gate’), before the pieces, or other pieces may be moved up HOME. This need only be done once by each player.
  • After a BLOCK has been formed at the entrance of the player’s HOME those pieces, or other of the player’s pieces, may then be moved HOME. You must roll the exact amount / number on one die or the combination of both dice that would place a piece in the HOME section. If you are not capable of moving a piece precisely into the HOME section, you must choose a different piece to move or forfeit your turn and play passes to the next player.
  • The first person to move all four pieces into their HOME triangle wins!